October 15, 2011

How Games Can Influence Learning

This is an excerpt from a MindShift post of the same title: "How Games Can Influence Learning"
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“Maybe the question we need to ask is: what about games causes youth to engage that our traditional approach to education lacks,” says Brian Alspach, Executive Vice President of E-Line Media, an educational games publisher well known for their game Gamestar Mechanic. “Perhaps applying games to classes is hard because they work on a different educational philosophy than our current education system. Classes are designed to get the lowest common denominator engaged, while games are an interactive, ‘lean-forward’ medium in which players can progress at their own pace while trying and failing in a safe environment. A well-designed game offers an intricate balance of challenges and rewards that continually pushes players to, and then beyond, the limits of their knowledge and skill.”

http://mindshift.kqed.org/2011/10/how-games-can-influence-learning/

 

About MindShift

Technology is revolutionizing the world of education – replacing familiar classroom tools and changing the way we learn. MindShift explores the future of learning in all its dimensions – covering cultural and technology trends, groundbreaking research, education policy and more. The site is curated by Tina Barseghian, a journalist and mother of a grade-schooler.

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